Case · Tele Sena

Tele Sena: Fewer calls, more sales!

It was an honor to be part of the home of millions of Brazilians, share their concerns, and chase an ambitious goal: cut costs and generate more revenue.

Client

Tele Sena (Capitalização division leadership)

Role

End-to-end UX

Period

Feb 2025 – Aug 2026

Situation

Tele Sena is one of Brazil's most traditional products and had already been working well for decades, but the support team spent a lot of time helping customers check draw results and redeem their winnings.

Task

As the product's sole UX, I needed to improve the product's numbers: spend less and generate more revenue.

Action

I listened to every area of the company, including the CEO, reorganized the redemption and results flows, and created the Palavra Premiada (Prize Word) promotion.

Result

  • 18% fewer calls about results
  • 8% fewer calls about redemption
  • Sales growth from the "Palavra Premiada" promotion

18%

fewer calls about results.

People were buying tickets but didn't know if they'd won. I put the information where they were already looking for it.

8%

fewer calls about redemption.

I removed what wasn't necessary and added a button with the question people already had in mind: how do I redeem my money.

14%

of Tele Sena sales now come from the Weekly draw, thanks to Palavra Premiada

After Palavra Premiada launched, Tele Sena Semanal (Weekly) went from 8.9% (average of the 4 typical weeks before, excluding the Christmas/New Year seasonal spikes) to 13.8% (11-week average after) of total Tele Sena sales.

01 · The invitation

Improving something that's already worked for decades.

Working at Tele Sena means being part of Brazilian history: a traditional product, present in millions of households for decades. When e-commerce brought me in to improve the numbers — spend less, sell more — I took it on for the challenge: it's not about building from scratch, it's about improving something that already works. I joined as the company's sole UX; the team grew afterward.

Tele Sena app screens: Home with a promotional banner and a winners carousel, and the Results screen with the live draw video.

02 · The research

Everyone pointed to the same place.

Patrícia Abravanel smiling, the TV host involved in promoting the campaign.

I started by listening to the whole company — directors, managers, the CEO — asking where they saw opportunity in flow and process. Everyone pointed to the same place: redemption and checking results. I went to support, who gave me the numbers:

30% of calls: understanding the ticket's result
25% of calls: redemption flow

My goal was to create a path where customers could do this on their own. Anyone who still wanted to call would keep being helped.

03 · How I worked

One UX, many devs, and one rule: clarity.

Sole UX in an already-consolidated architecture, I chose targeted, safe improvements over redesigning from scratch, reusing the existing design system. I asked customers where they struggled, confirmed it with support, and reorganized the flow:

  • Reused existing components
  • Reordered information around what people are looking for
  • Cut questions people didn't need to answer
  • Made the state of everything explicit

04 · Solution · Results

Won or lost? You can tell at a glance.

Anyone who opens the screen wants to know one thing: did they win. I put the answer right up front, with no ambiguity, even during the live draw.

18% fewer support calls

Three Results screens: the Ganhe Já scratch card with a prize of up to 1 million, the Mais ou Menos number grid, and the Número da Sorte screen with content to reveal.

05 · Solution · Redemption

Redeeming money without fear of getting it wrong.

People who want their money back look for exactly that on the screen. I reduced the flow to the essentials and added a button with the question already on people's minds: how do I redeem my money. Fewer questions, clearer steps, fewer errors.

8% fewer support calls

Three redemption flow screens: the list of available tickets, the cart with balance and payout method, and the order summary with confirmation.

06 · Solution · Palavra Premiada

A weekly mechanic that gives people a reason to come back.

I created Palavra Premiada (Prize Word): every week a word is revealed on the TV show, and whoever types it correctly in the app enters to win prizes. A simple, playful layer that connects TV to digital and gives people a recurring reason to open the app.

14% of Tele Sena sales 13.8% of sales on average after launch (before: 8.9%)
Palavra Premiada screens: the welcome screen explaining the promotion, the screen with entries to play, and the order confirmation with an invite to participate.

Tele Sena Semanal's share of sales

By week, from Dec 7, 2025 to Apr 5, 2026

  • Dec 7, 2025: 7.3% of sales
  • Dec 14, 2025: 10.2% of sales
  • Dec 21, 2025: 9.6% of sales
  • Dec 28, 2025: 12.9% of sales
  • Jan 4, 2026: 12.9% of sales
  • Jan 11, 2026: 8.7% of sales
  • Jan 18, 2026: 13.2% of sales — the week the experience (campaign and app) went live
  • Jan 25, 2026: 14.7% of sales
  • Feb 1, 2026: 15.8% of sales — peak of the period
  • Feb 8, 2026: 14.6% of sales
  • Feb 15, 2026: 10.4% of sales
  • Feb 22, 2026: 13.2% of sales
  • Mar 1, 2026: 13.2% of sales
  • Mar 8, 2026: 14.2% of sales
  • Mar 15, 2026: 13.9% of sales
  • Mar 22, 2026: 14.3% of sales
  • Apr 5, 2026: 13.9% of sales

Share = Tele Sena Semanal sales ÷ total Tele Sena sales. Each point is one week. The weeks of Dec 28 and Jan 4 (Christmas and New Year seasonal spikes, which recur every year) are excluded from the "before" average — the average is the simple average of the other 4 typical weeks in that phase. Source: internal sales data.

In the 4 typical weeks before launch, Tele Sena Semanal averaged 8.9% of sales — excluding Dec 28 and Jan 4, which are classic Christmas/New Year seasonal spikes, not campaign-driven. In the 11 weeks after (from Jan 18), it rose to 13.8%. The promotion has been regulated since Nov 30, 2025; Jan 18 is when the experience (campaign and app) went live.

07 · Takeaways

Simplicity beats sophistication.

  • For people with less digital confidence, simple beats sophisticated.
  • Microinteractions and horizontal scroll create friction, not delight.
  • Strong technical constraints lead to better decisions.

I learned to prioritize real impact over aesthetics. This was my last project at Tele Sena.

08 · In short

Fewer support calls. More Weekly draw sales.

18%

fewer calls about results.

People were buying tickets but didn't know if they'd won. I put the information where they were already looking for it.

8%

fewer calls about redemption.

The flow asked for too much. I removed what wasn't necessary and added a button with the question already on people's minds: how do I redeem my money.

14%

of Tele Sena sales come from the Weekly draw (before: 10%)

Weekly average: 8.9% in the 4 typical weeks before (excluding Christmas/New Year seasonal spikes) and 13.8% in the 11 weeks after launch (Jan 18).

Fewer people calling support, more people buying. It came down to flow adjustments and a lightweight game idea, without reworking the design system.

Approximate figures, provided by the support team (no formal report). Sales: internal Tele Sena data, product team's own breakdown.

Testimonial

“I had the opportunity to work with Erick during the time he was part of my team, acting as a UX/UI specialist. We always had a very good professional relationship, with plenty of exchange and day-to-day collaboration.
Erick is a professional committed to his deliverables, open to feedback, and skilled at working across different areas. During the time we worked together, he contributed to several digital projects, bringing his UX/UI perspective to building and improving experiences.
It was great to share this professional period with him, and I wish him lots of success in his next challenges!”

Jannyfer Rodrigues, Digital Marketing & Growth Manager — former manager at Tele Sena

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